samedi 9 juillet 2016

why instrument 7.3.1 cannot capture texture allocation on iphone6(9.3.2)? but It works for iphone5c(9.3.2)


I mark two generations for both iphone5c and iphone6 in the same game stage.

The 1st image tell us generation B allocate 163.55MB including 92.46MB textures.

Allocation Profile for iphone5c

However, on 2nd image only capture 79.65MB, all allocations are almost the same except GFX Texture Level.

Allocation Profile for iphone6

Is there anyone can tell me why?


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