vendredi 1 juillet 2016

Stop SKSpriteNode from slowing down


I am trying to keep my SKSpriteNodes moving at a constant speed forever, even after collisions. I have set gravity to 0, friction to 0, and linear and angular dampening to zero, but the Sprites still slowly slow down to zero velocity. How can I keep them moving?

Based on the answer below, this is what I have tried: EDIT This code below works! I just had to check if the nodes were going slower than the limit and speed them up.

[self enumerateChildNodesWithName:kBallName usingBlock:^(SKNode *node, BOOL *stop)
    {
        SKSpriteNode *ball = (SKSpriteNode *)node;
        if (ball.physicsBody.velocity.dx < 0) {
            if (ball.physicsBody.velocity.dx > -50)
                ball.physicsBody.velocity = CGVectorMake(-50, ball.physicsBody.velocity.dy);
        }
        if (ball.physicsBody.velocity.dx > 0) {
            if (ball.physicsBody.velocity.dx < 50)
               ball.physicsBody.velocity = CGVectorMake(50, ball.physicsBody.velocity.dy);
        }
        if (ball.physicsBody.velocity.dy < 0) {
            if (ball.physicsBody.velocity.dy > -50)
                ball.physicsBody.velocity = CGVectorMake(ball.physicsBody.velocity.dx, -50);
        }
        if (ball.physicsBody.velocity.dy > 0) {
            if (ball.physicsBody.velocity.dy > 50)
                ball.physicsBody.velocity = CGVectorMake(ball.physicsBody.velocity.dx, 50);
        }
    }];

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