I have the following code for a delete button in a IOS 9 custom keyboard app extension:
func deletekeyPressed(sender: UIButton!) {
NSLog("-------------------")
NSLog("Pressing delete key")
sender.setTitle("Deleting...", forState: .Normal)
sender.userInteractionEnabled = false
dispatch_async(dispatch_get_main_queue()) {
NSLog("Starting delete function")
while(self.textDocumentProxy.hasText()) {
// NSLog("Deleting 3 times")
(self.textDocumentProxy as UIKeyInput).deleteBackward()
(self.textDocumentProxy as UIKeyInput).deleteBackward()
(self.textDocumentProxy as UIKeyInput).deleteBackward()
}
for _ in 1..<2000 {
(self.textDocumentProxy as UIKeyInput).deleteBackward()
}
sender.setTitle("Clear", forState: .Normal)
sender.userInteractionEnabled = true
NSLog("Finishing delete function")
}
}
The code is supposed to do the following: When the delete key is pressed its text will switch from "Clear" to "Deleting..." until all the text is finished deleting. This is to prevent the user from thinking the keyboard is crashing meanwhile text is being deleted.
The problem is that the solution only partially works. The delete key's text does change to "Deleting..." until the code inside of dispatch_async
finishes and then it does revert back to the default delete button text "Clear". The problem is that the Iphone's screen does not show that the text is deleted right after the function is finished calling.
This results in the delete button's text switching back to "Clear" before text is actually shown as deleted. I do not know why the rest of screen does not update as soon as the async task finishes executing (only the button's text updates).
Here is a video demonstrating the problem:
Why is the screen not updating (besides the delete button) when the async task finishes?
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