I am trying to port a glew_mx project from windows to ubuntu but I always get errors because of GLEWContext being undefined.
error: ‘GLEWContext’ does not name a type
I know that I dont really need GLEWContext on linux but nevertheless I have to define
GLEWContext* glewGetContext();
in order to compile my project. So I created a global GLEWContext and simply return it in glewGetContext.
My window.h code looks like this:
#pragma once
#define GLEW_MX
#define GLEW_STATIC
#include "GL/glew.h"
#include "GLFW/glfw3.h"
#define GLM_SWIZZLE
#include "glm/glm.hpp"
#include "glm/ext.hpp"
#ifdef _WIN32
#define CONTEXT_PREFIX window
#else
#define CONTEXT_PREFIX
#endif
namespace window
{
class Window
{
public:
Window() {}
~Window() {}
//...
#ifdef _WIN32
static void makeContextCurrent(Window* window_handle);
#endif
static Window* createWindow(int win_width, int win_height, const std::string& title, GLFWmonitor* monitor, Window* share);
GLFWwindow* window;
#ifdef _WIN32
GLEWContext* glew_context;
#endif
//...
private:
//...
};
GLEWContext* glewGetContext();
#ifdef _WIN32
//...
#else
GLEWContext* glew_context;
#endif
}
And the code in window.cpp looks like this:
#ifdef _WIN32
GLEWContext* window::glewGetContext()
{
//...
}
#else
GLEWContext* window::glewGetContext()
{
return glew_context;
}
#endif
The error occurs while compiling the last two lines in window.h Many thanks for your help
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